![]() ![]() The ideal candidate will have previous Warehouse Management experience operationally but beĪ strategic thinker, keen to progress into a more senior role. You will be initially based on the Medway site but must be flexible to travel in the future to other sites. Our well-established client based in Mid Kent is seeking a Senior Warehouse Manager to join them on a full time, permanent basis. Help the fitters assembling the final product to ensure they Prepare finished items for paint/powder coating. ěe willing to receive forklift training. Work closely with the production manager to prioritise work and make sure deadlines are met. ěe able to MIG and TIG weld to a high standard, both stainless and mild steel. ğabricate & weld high precision system structures such as: robot plinths, conveyors, assembly tables. Have suitable qualifications or experience as a fabricator/welder. Salary £30k - £38k per annum depending onĪs a fabricator/welder you will play a vital role within the company. ![]() This is a full-time position with competitive salary, contributary pension scheme & discretionary annual bonus. Geku Automation are a UK based robotics integrator, manufacturing turnkey automation solutions, based in Rochester, Kent.Ī fantastic opportunity has become available for a highly motivated and experienced fabricator/welder to join our team. metal detection, weight checks, product seals, bar codes checks and verification, best before end date, film alignment, glue traces, code positioning, case contents and case coding as relevant, taking immediate action to remedy any deviation from specification Maintaining product samples of daily production and ensure they are regularly checked for quality or defectsĬonducting tests on raw materials and packaging quality as well as developing technical reviews of suppliersĬontinuous quality checking of products e.g. Regular checking of the packing lines and equipment to ensure it is working correctly and that items such as weight checkers, metal detectors are working and are caliĮnsuring that the date coding and labeling of finished goods are accurate, readable and according to customer requirements Regular checks on the packing lines to ensure that all products are being manufactured to the correct specification * Experience and understanding of IT stock control sysĭaily GMP audits of the warehouse, factory exterior and the office block areas. * Counterbalance and High Reach Forklift Truck licenses with substantial current and previous experience are essential * Erect empty boxes ready for CS team to pack online orders * Use handheld device to ensure stock movement is accurately recorded * Unloading and loading of Containers and Eco chambers * Assit with unloading hand ball containers when required bag weight 25kg * Wrapping/restacking pallets as required * Assisting other departments/sites when required * Cover for other team members to include paperwork, delivery-note, GRN * Moving stock as required - positive release * Putting away pallets from production into racking Across pilot and implementation phases, approximately 30 teachers and 200 to 300 students will participate in the challenges.* Picking materials and ingredients for production work. The development of SportsLab:2020 is iterative with research on the impact of SportsLab:2020 on participants' learning, engagement, and disposition, as well as perceptions of their experience in both formal and informal settings. Ultimately SportsLab:2020 tests the effectiveness of a game-based STEM and ICT-infused sport product design challenge sponsored by industry partners as a way to motivate disengaged youth in ways that lead to potential career paths. The project engages industry partners including Nike and Vernier Software & Technology for expertise and resources for content as well as awards for the best designs. ![]() SportsLab:2020 is modeled after Nike's Innovation Kitchen and Sport Research Lab with an emphasis on creative risk-taking grounded in sound scientific inquiry and engineering design processes. A team collaborative space for planning and tracking progress together with available apps for real world data collection, evaluation, and presentations are used to extend the game beyond the classroom. Participants have access to embedded resources to help as they role-play, learn, and tryout skills necessary for success in real world careers. SportsLab:2020 brings together pedagogical frameworks from game- and project-based learning together with design challenge curriculum that foster learning and understanding of 21st Century skills and STEM concepts. Participants, sport researchers, and product experts determine the best pitches with awards for top designs. This project is developing and testing a collaborative game-based interactive environment where students, ages 12-18 form a product design team to create a concept model and pitch for a sport product design challenge. ![]()
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